public class CyclicBarrier extends Object
A CyclicBarrier
supports an optional Runnable
command
that is run once per barrier point, after the last thread in the party
arrives, but before any threads are released.
This barrier action is useful
for updating shared-state before any of the parties continue.
Sample usage: Here is an example of using a barrier in a parallel decomposition design:
class Solver {
final int N;
final float[][] data;
final CyclicBarrier barrier;
class Worker implements Runnable {
int myRow;
Worker(int row) { myRow = row; }
public void run() {
while (!done()) {
processRow(myRow);
try {
barrier.await();
} catch (InterruptedException ex) {
return;
} catch (BrokenBarrierException ex) {
return;
}
}
}
}
public Solver(float[][] matrix) {
data = matrix;
N = matrix.length;
Runnable barrierAction =
new Runnable() { public void run() { mergeRows(...); }};
barrier = new CyclicBarrier(N, barrierAction);
List<Thread> threads = new ArrayList<Thread>(N);
for (int i = 0; i < N; i++) {
Thread thread = new Thread(new Worker(i));
threads.add(thread);
thread.start();
}
// wait until done
for (Thread thread : threads)
thread.join();
}
}
Here, each worker thread processes a row of the matrix then waits at the
barrier until all rows have been processed. When all rows are processed
the supplied Runnable
barrier action is executed and merges the
rows. If the merger
determines that a solution has been found then done()
will return
true
and each worker will terminate.
If the barrier action does not rely on the parties being suspended when
it is executed, then any of the threads in the party could execute that
action when it is released. To facilitate this, each invocation of
await()
returns the arrival index of that thread at the barrier.
You can then choose which thread should execute the barrier action, for
example:
if (barrier.await() == 0) {
// log the completion of this iteration
}
The CyclicBarrier
uses an all-or-none breakage model
for failed synchronization attempts: If a thread leaves a barrier
point prematurely because of interruption, failure, or timeout, all
other threads waiting at that barrier point will also leave
abnormally via BrokenBarrierException
(or
InterruptedException
if they too were interrupted at about
the same time).
Memory consistency effects: Actions in a thread prior to calling
await()
happen-before
actions that are part of the barrier action, which in turn
happen-before actions following a successful return from the
corresponding await()
in other threads.
CountDownLatch
Constructor and Description |
---|
CyclicBarrier(int parties)
Creates a new
CyclicBarrier that will trip when the
given number of parties (threads) are waiting upon it, and
does not perform a predefined action when the barrier is tripped. |
CyclicBarrier(int parties,
Runnable barrierAction)
Creates a new
CyclicBarrier that will trip when the
given number of parties (threads) are waiting upon it, and which
will execute the given barrier action when the barrier is tripped,
performed by the last thread entering the barrier. |
Modifier and Type | Method and Description |
---|---|
int |
await()
Waits until all parties have invoked
await on this barrier. |
int |
await(long timeout,
TimeUnit unit)
Waits until all parties have invoked
await on this barrier, or the specified waiting time elapses. |
int |
getNumberWaiting()
Returns the number of parties currently waiting at the barrier.
|
int |
getParties()
Returns the number of parties required to trip this barrier.
|
boolean |
isBroken()
Queries if this barrier is in a broken state.
|
void |
reset()
Resets the barrier to its initial state.
|
public CyclicBarrier(int parties, Runnable barrierAction)
CyclicBarrier
that will trip when the
given number of parties (threads) are waiting upon it, and which
will execute the given barrier action when the barrier is tripped,
performed by the last thread entering the barrier.parties
- the number of threads that must invoke await()
before the barrier is trippedbarrierAction
- the command to execute when the barrier is
tripped, or null
if there is no actionIllegalArgumentException
- if parties
is less than 1public CyclicBarrier(int parties)
CyclicBarrier
that will trip when the
given number of parties (threads) are waiting upon it, and
does not perform a predefined action when the barrier is tripped.parties
- the number of threads that must invoke await()
before the barrier is trippedIllegalArgumentException
- if parties
is less than 1public int getParties()
public int await() throws InterruptedException, BrokenBarrierException
await
on this barrier.
If the current thread is not the last to arrive then it is disabled for thread scheduling purposes and lies dormant until one of the following things happens:
reset()
on this barrier.
If the current thread:
InterruptedException
is thrown and the current thread's
interrupted status is cleared.
If the barrier is reset()
while any thread is waiting,
or if the barrier is broken when
await
is invoked, or while any thread is waiting, then
BrokenBarrierException
is thrown.
If any thread is interrupted while waiting,
then all other waiting threads will throw
BrokenBarrierException
and the barrier is placed in the broken
state.
If the current thread is the last thread to arrive, and a non-null barrier action was supplied in the constructor, then the current thread runs the action before allowing the other threads to continue. If an exception occurs during the barrier action then that exception will be propagated in the current thread and the barrier is placed in the broken state.
getParties() - 1
indicates the first
to arrive and zero indicates the last to arriveInterruptedException
- if the current thread was interrupted
while waitingBrokenBarrierException
- if another thread was
interrupted or timed out while the current thread was
waiting, or the barrier was reset, or the barrier was
broken when await
was called, or the barrier
action (if present) failed due to an exceptionpublic int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException
await
on this barrier, or the specified waiting time elapses.
If the current thread is not the last to arrive then it is disabled for thread scheduling purposes and lies dormant until one of the following things happens:
reset()
on this barrier.
If the current thread:
InterruptedException
is thrown and the current thread's
interrupted status is cleared.
If the specified waiting time elapses then TimeoutException
is thrown. If the time is less than or equal to zero, the
method will not wait at all.
If the barrier is reset()
while any thread is waiting,
or if the barrier is broken when
await
is invoked, or while any thread is waiting, then
BrokenBarrierException
is thrown.
If any thread is interrupted while
waiting, then all other waiting threads will throw BrokenBarrierException
and the barrier is placed in the broken
state.
If the current thread is the last thread to arrive, and a non-null barrier action was supplied in the constructor, then the current thread runs the action before allowing the other threads to continue. If an exception occurs during the barrier action then that exception will be propagated in the current thread and the barrier is placed in the broken state.
timeout
- the time to wait for the barrierunit
- the time unit of the timeout parametergetParties() - 1
indicates the first
to arrive and zero indicates the last to arriveInterruptedException
- if the current thread was interrupted
while waitingTimeoutException
- if the specified timeout elapses.
In this case the barrier will be broken.BrokenBarrierException
- if another thread was
interrupted or timed out while the current thread was
waiting, or the barrier was reset, or the barrier was broken
when await
was called, or the barrier action (if
present) failed due to an exceptionpublic boolean isBroken()
true
if one or more parties broke out of this
barrier due to interruption or timeout since
construction or the last reset, or a barrier action
failed due to an exception; false
otherwise.public void reset()
BrokenBarrierException
. Note that resets after
a breakage has occurred for other reasons can be complicated to
carry out; threads need to re-synchronize in some other way,
and choose one to perform the reset. It may be preferable to
instead create a new barrier for subsequent use.public int getNumberWaiting()
await()
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